GAMES

Bandai Namco Closes Reflector Entertainment After 'Unknown 9: Awakening' Underperforms

Sid MeierSid Meier
Bandai Namco Closes Reflector Entertainment After 'Unknown 9: Awakening' Underperforms
Bandai Namco Entertainment has decided to shutter Reflector Entertainment, a studio it acquired in 2020, following the underperformance of its only game, 'Unknown 9: Awakening.' This move underscores a broader trend of instability in the video game industry, marked by significant layoffs and studio closures.

Turbulence in Gaming: Studio Closures and Industry-Wide Layoffs

Bandai Namco Dissolves Reflector Entertainment

Bandai Namco Entertainment, known for publishing successful titles such as 'Ace Combat 8' and 'The Blood of Dawnwalker' in 2026, recently confirmed the closure of Reflector Entertainment. This decision comes after the studio, acquired by Bandai Namco in 2020, failed to achieve commercial success with its singular game release, 'Unknown 9: Awakening.'

The Fate of 'Unknown 9: Awakening'

Reflector Entertainment's sole creation was 'Unknown 9: Awakening,' a supernatural stealth game launched in 2024, featuring Anya Chalotra from 'The Witcher.' The game garnered a lukewarm reception from critics, reflected in its 59 Metascore on Metacritic. 'Unknown 9: Awakening' was conceptualized as a cornerstone of a larger multimedia franchise, extending into novels, comic books, and narrative podcasts.

Financial Setbacks and Strategic Reevaluation

A recent press release from Bandai Namco revealed the rationale behind the closure: a comprehensive review of future business strategies, projected investment requirements, and the prospects of profitability. The company anticipates a loss of approximately €21 million (about $23.49 million) from Reflector in the third quarter of the current fiscal year. This substantial financial impact ultimately led to the decision to dissolve and liquidate the studio.

Reflector's Troubled Post-Launch Period

Despite being acquired by Bandai Namco in 2020, with the 'Unknown 9' franchise already in development, the game's lukewarm reception resulted in immediate repercussions. Just one month post-launch, Reflector experienced significant workforce reductions, with 18% of its staff being let go. Further layoffs followed in early 2025, alongside the cancellation of a planned follow-up project. Hervé Hoerdt, the studio's CEO, attributed these events directly to the disappointing performance of their inaugural ambitious venture.

The Pervasive Issue of Layoffs in the 2026 Gaming Industry

The year 2026 has been particularly challenging for the video game industry, witnessing an unprecedented number of job losses. Current estimations indicate that around 11,000 positions have been eliminated so far, surpassing the total layoffs seen in all of 2025. This wave of redundancies has impacted numerous studios, including Bit Reactor, the developer behind 'Star Wars Zero Company,' which furloughed employees even before its game's release. Sucker Punch, the studio responsible for 'Ghost of Yōtei,' also saw staff reductions despite the open-world title selling over 5 million copies. Notably, Microsoft's Xbox division is projected to cut 3,200 jobs during its current fiscal year, highlighting the broad scope of these industry challenges.